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Mac opengl 4.3
Mac opengl 4.3











I myself learn best when there are multiple resources that all explains things slightly differently that I can cross reference and fill in any gaps in my understanding from one resource or another.

  • There is no harm in there being another resource out there for people to learn from.
  • This series differs from some other resources out there in that it focuses on totally modern OpenGL and skips to the most performant style and skips some legacy stuff. This is the tutorial I would have wanted when I was learning OpenGL.
  • I couldn’t find any tutorials that taught OpenGL with the Modern ‘Low Driver Overhead’ Approach.
  • There are some great sites, books, videos and articles out there. Yes, there are hundreds of OpenGL tutorials out there, why should you consider following this one? Well my first answer to that would be… follow ALL of them. But don’t let that discourage you! Why do we need another OpenGL tutorial?

    mac opengl 4.3

    Any piece of hardware or software is allowed to implement OpenGL to result in something that when you call those function, you get an image out the other end. All the OpenGL specification states are some functions and the expected behaviour they should invoke based upon a bunch of state. If you are not familiar with OpenGL, then it is a Graphics API (Application Programming Interface) that is a specification.

    mac opengl 4.3

    I’m hoping that the reason that you are here is because you already know what OpenGL is and that you are looking for something a little bit different.

    mac opengl 4.3

    For the first series of posts, we are going to be exploring OpenGL.













    Mac opengl 4.3